Aoe 3 warchiefs in asian dynasty
![aoe 3 warchiefs in asian dynasty aoe 3 warchiefs in asian dynasty](http://torrent3.ru/uploads/posts/2014-05/1399050653_age-of-empires-3-the-asian-dynasties-3.jpg)
Sonora: Great map when the center is closed. If the trade route gather rate is balanced, the the map is perfect. Silk Road - Lanzshou: I would like to see how much xp the trade routes give on this, because the silk road trade posts are significantly worse than ones on other maps, since they are captured in a weird way. Probably gives advantages to civs with strong cav semis like germany or sioux. It is kind of hard to attack the opponent, and mines can run out. Siberia: Treasures are strong, but both players usually have decent access to them. Saguenay: I think starting with cree on your side can give you an advantage, especially for certain civs like France, who can afford building the native vills and gains access to a strong light infantry age 2. Rockies: It is a good map, but I feel it gives civ's like China an advantage, since the treasures are on the strong side, 2nt ring hunts tend to be pretty far (easy to protect as China), and the cliffs are reasonably extensive (helps civs with good light infantry). Even if that puts them closer than average, it might make the map more interesting considering that the ability to turtle is still there. I would suggest moving towns closer together slightly. Civ's like Britain and Sioux/Aztec (3 tp card), seem to have an advantage. Due to the choke point at the middle, the access to trade routes, and the fish, it makes turtling too easy. Not including the ottoman issue, the map is very competitive. The new resource distribution is quite good.
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Pampas: Inconstant trade rout location can really hurt civs like ottomans. I think this map gives advantages to civs like sioux or germany and it might need a few tweaks to clear space on the map. New England: Resource distribution and natural barriers can make some civ's very susceptible to raids, and yet difficult to attack outright.
#Aoe 3 warchiefs in asian dynasty full#
They are almost certain to miss a full rotation of the trade rout. Trade post distance gives civ's like ottomans a pretty big disadvantage. Large numbers of yaks still give civs like China an edge. Mongolia: Access to war elephants can give certain civs advantages even though I don't see it used too often. Hunts can be on the low side, but its fine. Himalayas: Cliffs can give certain civ's advantages as well as trade post locations. Hunt screws have really seemed to be less common. Certain treasure distributions can give civs advantages, but nothing too bad. Great planes: Good resource distribution. I managed to get 12 sheep in a game recently, so sheep overdosage might still be an issue. Some of the cliffs in the middle can be annoying, but they are probably not making the map any less competitive.
![aoe 3 warchiefs in asian dynasty aoe 3 warchiefs in asian dynasty](https://vignette.wikia.nocookie.net/ageofempires/images/f/f0/Keepaokaoc.png)
Also the Inca are a little on the strong side.Ĭalifornia: Good resource distribution. Here are my notes on every competitive map under consideration:Īndes: Well balanced map, good res distribution, the occasional very good treasure can create imbalance.